

Jim Dyer Simon Inch Toby Rayfield Samuel Byard Neall Jones Thalia Piedra To name a few (Linked in has mention limits so apologies to those not listed): Haruki Satomi Sugino-san Shuji Utsumi Hitoshi O Toru Nakahara Iizuka-san, Yusuke Suai Alexander Gomez Austin Keys Evan Bader Hiroshi Nishiyama Ian Curran Ryan Okum Justin Thormann Katie Chrzanowski Jasmin Hernandez Mike Evans Matthew Allen Michael Cisneros Miki Takahashi Petia Koutzarova Reid Taguchi Ryan Hamlyn Sandra Jo Scott Murata Shotaro Kobayashi Thalia Piedra Vincent Kwong Yukio Kusumoto Yusuke Sato Alaine de Leon Harris Kay Ferneyhough Jason Rice Aaron K.
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Who knew that such a small, speedy blue hedgehog could have such an outsized impact both inspiring and bringing together global audiences? Many exciting things still to come for Sonic! I feel honored to be placed alongside so many talented people whose contributions have helped transform the entertainment landscape. I thank Variety for this recognition and dedicate it to all of our amazing, hard-working teams at Sega of America, Inc., our visionary executive leadership in Japan, and my family for all their support. This was an exciting & surprising week, finding out that I was included on “Variety's Entertainment Gaming Leaders 2022” list. Kudos to all involved with the production of Sonic Central including production leads John Choon, David Abramov, Ayumi Tanioka, and supporting team members Alexander Gomez, Ryan Hamlyn, Yukio Kusumoto, Jasmin Hernandez, Sandra Jo, Michael Cisneros, Austin Keys, Ian Drazen, Jason Rice, Mike Evans, Genna Forkey Hardeman, Katie Chrzanowski, Justin Thormann, Kenneth Washington, Evan Bader, Thalia Piedra. Thanks to all our amazing employees, partners, and the fans who were there from the beginning and those who have joined us along the way … all for making what the skeptics called “impossible” ….
#KATIE WEBBER RICE LINKEDIN UPDATE#
So, it gives me great pleasure to share a Sonic Central video update giving fans a look ahead across a plethora of exciting content and products including games, mobile, movies, animation, collaborations, merch and more. Step by step, we began the work and today, we stand atop a dynamic, thriving entertainment brand that’s breaking entertainment industry records while delivering smiles to families everywhere.
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Tomorrow marks exactly seven years since I was hired by Sega to build and lead a team focused on restoring the company’s mascot and “nostalgic” 90’s legacy video game brand, Sonic. Our new team’s task was to rebuild the sleepy brand within the video game space however, we had an unlikely vision of turning Sonic into a mass entertainment brand across all forms of content for global audiences of all ages.
